---
title: "How the Ultimate works in PokeBonk"
url: https://memory.wiki/2edgPWfN
updated: 2026-10-23T04:47:58.483Z
source: "cli"
---
# How the Ultimate works in PokeBonk

Your Ultimate is the big move in PokeBonk, the free browser Pokémon survivors game by Charcher.

- On desktop it sits on R by default (rebindable in Settings).
- On a phone it has its own button on the right side, and Settings offers Auto Ultimate, which fires it when it is charged and enemies are near.
- Its tier follows your evolution stage, so evolving makes it stronger.
- The pause screen shows its damage per second next to your other moves.

Phone players can find the rest of the touch setup in the [PokeBonk mobile guide](https://pokebonk.gg/mobile). PokeBonk.gg is an independent fan site, not affiliated with Charcher. More at [PokeBonk.gg](https://pokebonk.gg/).


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## Summary
The Ultimate is a powerful move in PokeBonk that scales in strength based on your evolution stage. Players can trigger it manually or via an auto-fire setting, and its performance metrics are visible on the pause screen.

## Themes
- PokeBonk gameplay mechanics
- Ultimate ability controls
- Evolution and scaling
- Mobile accessibility features

## Key takeaways
- The Ultimate ability is triggered by the R key on desktop or a dedicated button on mobile.
- Ultimate damage scales based on the current evolution stage of the player.
- Mobile players can enable an Auto Ultimate setting that triggers the move when charged and enemies are nearby.
- The pause screen displays the damage per second for the Ultimate ability.

## Insights
- The Ultimate ability is directly linked to the player's evolution stage rather than being a static skill.
- Mobile players have access to an automation feature for the Ultimate that desktop players do not have.
- The game provides real time performance metrics for the Ultimate via the pause menu.

## Open questions / gaps
- What specific criteria determine when the Ultimate is considered charged?
- Does the Ultimate ability have different effects or animations depending on the specific Pokemon being played?

