---
title: "PokeBonk type damage, in four numbers"
url: https://memory.wiki/czYRhq5l
updated: 2026-10-23T03:03:55.858Z
source: "cli"
---
# PokeBonk type damage, in four numbers

PokeBonk uses the classic 18-type chart but softens every value:

- Super effective: x1.35 (help text says x2)
- Resisted: x0.8 (help text says x0.5)
- Immune: x0.5 (help text says x0)
- Dual types multiply, then clamp between x0.4 and x1.8

Each starter also gets +10% damage on moves of its own type. A good matchup helps, but upgrades and evolution still carry a run.

Full grid: [PokeBonk type chart](https://pokebonk.gg/type-chart) on [PokeBonk.gg](https://pokebonk.gg/).

PokeBonk.gg is an independent fan site, not affiliated with Charcher.


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## Summary
PokeBonk modifies the traditional type chart by softening damage multipliers to a range between 0.5 and 1.35. These values are further adjusted by dual type interactions and a 10 percent same type attack bonus.

## Themes
- PokeBonk game mechanics
- Type effectiveness modifiers
- Damage calculation rules

## Key takeaways
- PokeBonk uses a modified 18 type chart where super effective moves deal 1.35x damage and resisted moves deal 0.8x damage.
- Immune types in PokeBonk deal 0.5x damage rather than zero damage.
- Dual type damage multipliers are calculated by multiplying the types and then clamping the result between 0.4x and 1.8x.
- Starters receive a 10 percent damage bonus when using moves that match their own type.

## Insights
- The game intentionally misleads players by displaying standard type effectiveness values in help text that differ from the actual mathematical implementation.
- The damage system prioritizes stability by clamping the final output of dual type multipliers within a narrow range.
- Evolution and upgrades are more significant factors for success than type matchups alone.

## Open questions / gaps
- How are the specific type matchups determined for the 18 types beyond the provided link?
- Does the 10 percent starter bonus stack multiplicatively or additively with type effectiveness modifiers?

