Generating True Mesh Displacement and Grayscale Bump Maps from 2D Images
Whether rendering close-up architectural stonework in Cycles/Octane or adding subtle surface grain to a real-time shader, artists need clean elevation data derived from 2D textures. Pairing true 3D mesh displacement map synthesis with high-frequency grayscale bump map extraction lets you separate macro silhouette depth from micro-surface texture.
Displacement vs. Bump in 3D Rendering
Macro Silhouette Geometry vs. Fine Shader Detail
- Displacement Maps: Drive actual vertex elevation on subdivided meshes so brick silhouettes and rock ledges cast real geometric shadows.
- Bump Maps: Capture fine pores, scratches, and weave patterns for fast shader evaluation without adding polygon count.
Real-Time 3D Inspection
Adjust frequency balance, blur smoothing, and contrast sliders while watching the displaced 3D preview mesh respond in real time inside your browser.
3-Step Elevation Workflow
- Drop your 2D surface image into the displacement or bump workspace.
- Tune macro depth and fine detail sliders under rotating directional light.
- Download the lossless grayscale PNG maps for your 3D renderer.