---
title: "Check damage per second before you trust a matchup"
url: https://memory.wiki/fXypzOkW
updated: 2026-11-11T04:25:47.781Z
source: "cli"
---
# Check damage per second before you trust a matchup

PokeBonk softens the classic type chart: super effective becomes x1.35 and resisted becomes x0.8. So a good matchup alone will not carry a run.

Use the pause screen instead:
- It shows damage per second for each move and for your Ultimate.
- Compare a move that hits for type advantage with your strongest upgraded move.
- Remember your starter gets +10% on moves of its own type.

Upgrades and evolution still matter most. The full grid is on the [type chart page](https://pokebonk.gg/type-chart). Home is [PokeBonk.gg](https://pokebonk.gg/).

PokeBonk.gg is an independent fan site, not affiliated with Charcher.


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## Summary
In PokeBonk, type advantages provide only minor damage modifiers, so players should prioritize checking the pause screen for damage per second statistics. Upgrades and evolutions remain the most significant factors for success rather than relying solely on type matchups.

## Themes
- PokeBonk combat mechanics
- Damage calculation strategy
- Type effectiveness adjustments

## Key takeaways
- PokeBonk modifies type effectiveness to 1.35x for super effective and 0.8x for resisted moves.
- The pause screen displays damage per second for standard moves and the Ultimate move.
- Starters receive a 10 percent damage bonus for moves matching their own type.
- Upgrades and evolution remain the most significant factors for increasing combat performance.

## Insights
- The game reduces the impact of traditional type advantages to prioritize raw damage output.
- Players should rely on the pause screen data rather than intuitive type matchups to evaluate move strength.

## Open questions / gaps
- What specific variables determine the damage per second calculation for moves?
- How do the damage modifiers interact with specific enemy defense stats?

