---
title: "Season 2 diary: what changed for me in PokeBonk"
url: https://memory.wiki/tS9KklZh
updated: 2026-11-03T04:12:11.644Z
source: "cli"
---
# Season 2 diary: what changed for me in PokeBonk

<p>I came back after Season 2 (version 0.8.0, October 21, 2026). Notes from my first week:</p>
<ul>
<li><strong>Maps.</strong> Storm Coast put Zapdos on my route; Celestial Glacier brought Articuno. Two new places to learn crowd patterns.</li>
<li><strong>Fusions.</strong> Bill's Machine let me experiment with move fusions I did not have before.</li>
<li><strong>Clan size.</strong> Our tag finally stopped bouncing recruits — capacity is 200 now.</li>
<li><strong>Week loop.</strong> Three missions plus a rivalry versus a clan our size keep the calendar busy. Valid runs still feed points; Hard and Nightmare pay more.</li>
<li><strong>Boards.</strong> Fresh leaderboards made me create an account (guests can play, but clans and boards need a profile). Still no live co-op — friends and clans are the social layer.</li>
</ul>
<p>Catch-up reading: <a href="https://pokebonk.gg/multiplayer">PokeBonk multiplayer guide</a>. Site: <a href="https://pokebonk.gg/">PokeBonk.gg</a>.</p>
<p><small>PokeBonk.gg is an independent fan site, not affiliated with Charcher.</small></p>
